Violence in Computer Games (440 Words)
After watching the American/Canadian documentary First
Person Shooter, I found myself thinking about what violence is in our video games. I came to the conclusion that whilst there is a lot of violence in video games, I found it to be closely monitored, with age limits posted on the packaging by the British Board of Film Classification (BBFC).
I cannot speak for other countries but is seems that the United Kingdom is trying to protect its children as best it can from violence t
hat is distributed in games and many other medias. However, bearing this in mind, we are still finding that children can access violence via the news and even in their history lessons. Therefore, it seems to me, that the games industry has become the latest media to be used as a punch bag for political arguments.
On a more positive note, British research (the best kind) has found no link to suggest that violence in children and adults results from any video game they may play. Also, we have not yet seen any Trevor McDonald documentary on the subject.
The
re are many games that have been criticised for their violence, from the early fighting games such as Mortal Combat to the latest Grand Theft Auto series. Although newer games have been given a strict age licensing on them preventing children from buying them, unfortunately, there are many other ways for these games to be purchased, such as the Internet and parents.
With this is mind, we have to ask ourselves is it really the designers of these games that are the problem or should the finger be pointed at those parents who allow their children to play these games. Misguided parents who don’t understand the problems continue to give their children money to feed this so called addition, not realising the potential harm they may be doing. Another point of view that was put forward but never developed was that of friendship. The video shows the main character in question making friends with all ages, and, in events where the character lost, no hard feelings were shown by the shaking of hands. That would rarely be found in today’s sports amongst fans of opposing teams.
Even though the violence we see in computer games doesn’t affect this generation like previous generations, I am sure we will be appearing in similar idiotic documentaries on the latest new age media that we don’t like or understand. As I am sure you are all aware we do eventually become our parents (God help us!).
For those wishing to watch the documentary it can be found at the following link.
http://video.google.com/videoplay?docid=-2791133924012342287&q=documentary
Person Shooter, I found myself thinking about what violence is in our video games. I came to the conclusion that whilst there is a lot of violence in video games, I found it to be closely monitored, with age limits posted on the packaging by the British Board of Film Classification (BBFC).I cannot speak for other countries but is seems that the United Kingdom is trying to protect its children as best it can from violence t
hat is distributed in games and many other medias. However, bearing this in mind, we are still finding that children can access violence via the news and even in their history lessons. Therefore, it seems to me, that the games industry has become the latest media to be used as a punch bag for political arguments.On a more positive note, British research (the best kind) has found no link to suggest that violence in children and adults results from any video game they may play. Also, we have not yet seen any Trevor McDonald documentary on the subject.
The
re are many games that have been criticised for their violence, from the early fighting games such as Mortal Combat to the latest Grand Theft Auto series. Although newer games have been given a strict age licensing on them preventing children from buying them, unfortunately, there are many other ways for these games to be purchased, such as the Internet and parents.With this is mind, we have to ask ourselves is it really the designers of these games that are the problem or should the finger be pointed at those parents who allow their children to play these games. Misguided parents who don’t understand the problems continue to give their children money to feed this so called addition, not realising the potential harm they may be doing. Another point of view that was put forward but never developed was that of friendship. The video shows the main character in question making friends with all ages, and, in events where the character lost, no hard feelings were shown by the shaking of hands. That would rarely be found in today’s sports amongst fans of opposing teams.
Even though the violence we see in computer games doesn’t affect this generation like previous generations, I am sure we will be appearing in similar idiotic documentaries on the latest new age media that we don’t like or understand. As I am sure you are all aware we do eventually become our parents (God help us!).
For those wishing to watch the documentary it can be found at the following link.
http://video.google.com/videoplay?docid=-2791133924012342287&q=documentary

1 Comments:
I think you took the standard view that there is no argument to be had here. This is pretty common amongst game players, but reflects a simplistic view, I was hoping for more reflection.
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